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The History of Battle.net

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The engine is Blizzard's Battle.net multiplayer platform, which is home to millions of players since 1997 and played on the games of Warcraft, Starcraft and Diablo series. Recently, also for World of Warcraft, a Battle.net account requirement. Anyone can log on as long as you possess a valid CD-Key. The service is divided into four known realms: Asia, Europe, U.S. West and U.S. East.
Currently, Blizzard is working on Diablo 3 and Starcraft 2 on a new version, the Battle.net 2.0.
Battle.net - The Past
In January 1997, Battle.net went online with the release of Diablo 1. Shortly before, in December 1996, the online website was still [www.battle.net]. The Schaefer brothers at Blizzard North promised a lot from their project. Initially, there was this free service; a slimmed-type IRC chat with the ability to bring up to 4 players in a diablo 1 game, which was all it could offer. However, it inspired players into a new type of multiplayer experience. Before, there were really no way of directly integrating into a multiplayer game platform, so they had to resort to an external solution. Which means, Battle.net was a huge success, and by the end of November 1997, the numbers of active users on Battle.net was around 1.25 million and it was long before the expansion of DSL. In April 1999, well before the release of Diablo 2, it was already on 2.3 million active users, probably due to the released of RTS - Starcraft and Broodwar.
In 2002, the number of users on Battle.net sky rocketed with the release of Diablo 2 and Lord of Destruction. The number of users was at 11 million active players in September of 2002, of whom about 400,000 at peak times while playing and continues to rise steadily. In Diablo 1, it was quiet easy to cheat, since all data were stored on the computers of users and Battle.net was just a gateway to connet to other players. Players could change their game and characters locally, which created an unfair advantage for others. The success of Battle.net was clear in 1998, and with that, Blizzard added a few additional features to go with Starcraft. Starcraft was set to connect to a ladder system, which represented the players in a ranking system. It was used as the first Blizzard Starcraft CD-Key system which only allows one person to play online per version of Starcraft. Therefore, the same account could be muted or even eliminated.
After Starcraft: Broodwar has established itself to be a successful hit on Battle.net, in 1999, Blizzard decided to make an older classic to be included on Battle.net; Warcraft 2 Edition. It was no longer depenedent on the IPX emulator. In 2000, Diablo 2 saw the light of the world and immediately brought some changes to Battle.net along with it. In the past, cheating in Diablo 1 was fairly easy, it was noted that it couldn't happen to Diablo 2 at all. This is the first time, it was set on Blizzard's client server based architecture. The characters were stored on the servers and the game ran from there, preventing from going to local manipulation. In addition, the interface got a major overhaul, the players were no-lnger represented only by their names, but also by an avatar, their game character. There was also a different ladder system, since players are divided into hardcore and softcore version. The distinction continued when the characters of Diablo 2: Lord of Destruction appeared in classic and expansion were shared.
In 2002 - 2003, Blizzard introduced Warcraft 3 and the Frozen Throne to the Battle.net engine, and added a few extra features; most important, a new matchmaking system, which allows players to find equally skilled opponents, randomly. It prevented manipulations of the ladder, because players could've taken the easy route to achieve a high rank, by allowing friends to be the dummies for wins, over and over again. It also worked with team matches, which allows up to 4 players, and automatically going up against a similar skilled team.
Battle.net - The Present
Well, how about today's Battle.net? Blizzard reported that Battle.net is today's largest multiplayer platform in the world and reached number of users, even XBOX Live could only dream of. Unfortunately, it wasn't perfect. The StarCraft community has now largely withdrawn from the Battle.net and play on pvpgn-based servers such as iCCup because Blizzard initially gave the ladder system to the external WGTour and the Garkeine Ladder. Moreover, these private servers offer many new features such as improved protection against hackers, better latency, and many tournament and ladder features. Diablo 1 is still playable after 12 years, and has enjoyed great popularity but not any longer.
The plan was to keep Diablo 2 client-server clean of hacks, and exploits. There were people out there that was able to exploit bugs in order to create an unfair advantage with powerful items, and the possibly of doubling objects [DUPES] to sell in Item Shops for real money. The creation of Maphack, bots to TPPK represents the Battle.net of the past/present that nearly destoryed the gameplay. Especially the chance of being killed in hardcore while playing in public games, since the person is in constant danger of other players trying to end his life with no opportunity to respond. Recently, Blizzard has taken actions of these machinations on Battle.net, closing over 350,000 accounts in November 2008, unbeknowned to us of the questionable success. Almost every account has been closed due to the use of modified file to start Diablo 2 for example, spambots that populate public channels and follow the players in public games. Well, despite all the problems Diablo 2 had on battle.net, after 9 years of high popularity, the Diablo 2 community seems to be relatively painless. The calming of the storm sets in every other year by the announcement of a major content patch, which is always being delayed. It took several years after the announcement of patch 1.10 to be released, and now with the upcoming patch 1.13, the possible release date was April of 2009, but it is October, entering November, still nothing in sight.
Warcraft 3 players populates most of Battle.net nowadays, with an exisiting active ladder, and DOTA, enough said, DOTA. The good thing is that players are regularly invited by Blizzard to play on the BlizzCon Invitational, or World Wide. The ladder is still restarting regularly and is divided into the solo versions Ladder, Arranged Team (2n2, 3n3, 4n4) Random Team (2n2, 3n3, 4n4), and FFA. There are currently some 50,000 people who regularly play online.
World of Warcraft didn't intiaitly start on Battle.net, on march 20, 2009, it was announced that all WoW players need to convert their account to their Battle.net account, which as of Nov. 11, 009 will be required in order to be able to play WoW. Thus, the final mark will be permanently integrated into the Blizzard's Battle.net. World of Warcraft - Battle.net 2.0
Battle.net - What now?
At BlizzCon 2009, Blizzard has unveiled the first of the new features of 2.0 based on Battle.net Starcraft 2nd in contrast to the recent history of Battle.net, we could see the improvements from game to game only marginally, hopefully, Battle.net 2.0 will be a huge improvement.
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Battle.net 2 Summary
Conclusion
The new Battle.net promises a lot. If it can hold everything, we face a rosy times. Finally a Battle.net without dupes, cheats, hacks and bots, but with support and modern features.The Game spits us at any time filtering out the game that we were looking. Other players find and keep contact with them is greatly simplified. And for your own ego, there are not just items, but now also clearly visible awards in the separate account. If all this is implemented, one can look forward to being part of the upcoming Battle.net 2.0 world.
Categories: 2009