Diablo III Kore

The leading source for Diablo 3 news, media, screenshots and lore.

Topic: Diablo 3 Known Features

Post Reply
Forum Home > Diablo 3 General > Sticky: Diablo 3 Known Features

Kore
Site Owner
Posts: 117

This is the list of features within Diablo 3. It's far from done but it's an ongoing list to get the general idea of what's new in Diablo III and hopefully, the details will dictate the direction of the game. Leave a comment regarding any of the features, just make sure to quote the sector within your message.


Most recent to Old [date]



22/09/2009 | Every class will have its power system


  • Each class will have its system resources and energy, we know that the barbarian system uses Fury and the Witch Doctor will use mana.


12/09/2009 | Limit incremental skills


  • The maximum level of skills, which is 5 at first, may be increased by items and rewards.


30/06/2009 | No loading screens


  • There will be no loading screens, or the start of the game or during it. As much a noticeable delay of no more than two seconds.


22/04/2009 | Hardcore Mode 


  • It is confirmed that there will be a hardcore mode in Diablo 3. In this mode, when a character does die without being able to live permanently in any case.


25-03-2009 | Skills shortcut


  • Bashiok spoke of how skills gaps are assigned to the interface for quick access. There are 7 key holes for skills that correspond to keys 1 to 7. In addition, you can also assign a skill to the left mouse button and two more to the right button, interchangeable with the TAB button. As for skills, we learn a new one, this is set, if tailored to point to a button mouse and whether such assistance is no target or (as the stomp of the Barbarian or Witch Doctor casting horror), they try to allocate within 7 keyboard shortcuts. However, it may change at any time for convenience of the player.


10-03-2009 | There will be invulnerable monsters


  • In Diablo 3, there is probably not going to be monsters invulnerable to anything, this will ensure that all characters can do harm if only they have developed a type of attack.


24/02/2009 | No locked chests


  • In Diablo 2, we found locked chests that need keys to open. It appears that Diablo 3 is not yet included this type of chests and keys. But do not rule out their use.


11/02/2009 | Fury and mana


  • As in previous games, the characters have that energy called mana to cast spells and abilities. However, the Barbarian is the only class that does not have this resource and that they required Fury will use their skills. 


18/01/2009 | Objects disappear from the soil


  • To improve game performance, objects that are on the ground will disappear with time.


08/01/2009 | There will be DirectX 10


  • Diablo 3 will not have a requirement to have DirectX 10 installed (ie. work on Windows XP). But it is possible that includes some features of DirectX 10.


15/11/2008 | Inventory growing


  • When you start the game the size of the inventory is the lesser. As we move forward in the game, we can expand its capacity in several ways.


15/11/2008 | Monsters that spawn


  • As happened with Diablo II, the monsters respawn in each game created. Still, is considering the possibility of exceptions to this rule, perhaps with some heads.


31/10/2008 | Environment 


  • In a Battle.net forum thread has discussed the possibility that the environment can be used to harm other players. This may provide interesting possibilities in PvP duels.


13/10/2008 | Mana Orbs


  • We must use these orbs to regain health and mana. Fight wisely.


11/10/2008 | 4 players maximum


  • On Battle.net, games are allowed a maximum of up to four players simultaneously. This will make players be more united in the missions and avoid over-loading the servers, running better and with less lag.


11/10/2008 | Gold as a major currency


  • Gold is the main currency in Diablo 3. The runes and jewels cease to be and we have to barter trade of goods and gold.


11/10/2008 | Missions random


  • Throughout our travels around the world, we find small random missions that will create a more immersive, for example, we find demonic cultists who practice rituals, people who need our help ...


11/10/2008 | Skill Runes


  • The runes show up again in Diablo 3, but this time it will impact on skills. Decreased the mana cost, increase damage, add effects ... For example: rune strike "applied to teleport makes that damages nearby enemies into the area where you teleport. The runes have level requirements for use.


11/10/2008 | 3 difficulties


  • Again, we have three game difficulty: NORMAL, NIGHTMARE, AND HELL.


11/10/2008 | Reset Skills


  • At BlizzCon 2008, players can do a reset of their skills and re-assign them again. So if you have done something wrong or want to change allocation expertise of our character we will not have to do a new one.


11.10.2008 | Statistics Automatic


  • In the playable demo of Diablo 3 at BlizzCon 2008 we have seen that while leveling, statistics (stats) will go up automatically, without being able to choose whether we go into vitality, dexterity ...


08/10/2008 | Appearance of objects


  • Bashiok ensures that the appearance of objects in the inventory is being very careful. Although each object occupies a cell of the inventory will try that the icon is large enough so you can see how powerful it can be.


05/10/2008 | Skill Scrolls


  • In Diablo 1, skills are learned from scrolls and any class could learn any skill. In Diablo 3, it will not return to have these volumes, the classes will have their unique abilities make them different from others.

05/10/2008 | There will be no firearms


  • Although 20 years have been having many advances, there will be no guns in Diablo 3. Much less a specialized class in them.


05/10/2008 | Death


  • Apparently there will be a system of checkpoints, which are encountered as we move. That way when we die, we need not necessarily go to the people, but it appears that last checkpoint with a penalty of Health, which will slowly pick up. Thus, according Bashiok increases the gaming action predecessors, since now we continue close to where we have killed just after he died. There will be no stoppages in the action such as having to come from the village to our body.


05/10/2008 | Checkpoint:


  • The waypoint system is replaced by one of checkpoints. Hitting certain places, alert the player that has come to one of these points. Later we will travel directly to these points.


05/10/2008 | View objects


  • In Diablo 2, we are able to see objects on the floor by holding down the Alt key. Now, the new objects falls and are visible for about 5 seconds, after which their names will disappear. To return to show you can press the Alt key and then the objects are displayed for another 5 seconds.


05/10/2008 | Locked Chests


  • There are currently no locked chests (which required a key) and are not thinking about them. They might also be thinking about making boxes of different qualities, to add randomness to the objects they contain, for example, special chests are more likely to be rare or unique items.


05/10/2008 | Brightness shields


  • The coat of shine enemies in different ways, first to realize that you have a shield and as shining will receive fewer blows to visualize how close they are to break.


05/10/2008 | Intelligence raised


  • The archers can not be controlled manually. Each will have its own will to attack and move.


05/10/2008 | Clashes more complex


  • With the use of healing orbs and working together as a group to fight against the bosses, it requires the group to be more strategic and innovative. Every new confrontation will be different and should be found that the only way to defeat them.


05/10/2008 | Bodies and bodies


  • The use of a 3D engine has some restrictions, including the number of entities that can be displayed on screen. So when we have many things on the screen disappear to some bodies remain fluid game.


05/10/2008 | Structure in acts


  • As happened with Diablo 2, Diablo 3 will be structured by actions. It is not said nothing about the number of events for now.


05/10/2008 | Mercenaries Confirm


  • Confirmed mercenary in Diablo 3, but will suffer major changes (for better) for Diablo 2.


05/10/2008 | Isometric Perspective


  • Maintain isometric feature of Diablo and Diablo 2. It is not possible to rotate the camera.


05/10/2008 | Battle.net will be free (or not)


  • It has been said they do not want to make a game of payment (not MMORPG). They are considering another type of shares that may in some markets to succeed, but in principle not be a game with no monthly fee required.


05/10/2008 | Diablo 3 Achievements


  • It will implement an achievement system for Diablo 3 where you can see the achievements that have made our characters.


05/10/2008 | New Inventory System


  • No longer exist for inventory Tetris in Diablo 2 boxes. Instead there will be a system in which each object occupies one slot in the bag, the inventory may be extended with extra bags.


05/10/2008 | External areas non-random


  • The outdoor environments are not completely random as they were in Diablo 2. We already pre-defined in large areas where parts are placed randomly or entries. There will be other external areas that are random and as well as all the dungeons.


05/10/2008 | Diablo 3 will not be MMORPG


  • It is confirmed that Diablo 3 will not be an MMORPG type game.


05/10/2008 | Red Orbs healing


  • The red orbs replacing the healing potions. These orbs can restore health to approach them, this allows the player having to create their own strategies to defeat bosses. For example, searching for monsters under orbs let go to heal and return to confront the boss.


05/10/2008 | Individual Drops


  • During a game, each player will see only objects and can not see what has fallen to other characters.


05/10/2008 | Colorful graphic style


  • Although it appears that Diablo 3 has a very colorful as we progress through the game we'll see how this changes. Giving way to a dark environment that allows the world to see change.
December 3, 2009 at 1:08 AM Flag Quote & Reply

AleKatz
Member
Posts: 5

About the PvP, I've read that Blizzard Announced that Diablo III won't have a PvP System.


I Find it for the better...

January 26, 2010 at 1:55 AM Flag Quote & Reply

Syrriolth
Member
Posts: 9

OMG no  PvP? fk...can u send me a link, where u read that? plz....


omg...i love pvp

January 26, 2010 at 8:18 AM Flag Quote & Reply

AleKatz
Member
Posts: 5

AleKatz at 01:55AM on Jan 26, 2010

About the PvP, I've read that Blizzard Announced that Diablo III won't have a PvP System.


I Find it for the better...

"The average game size for Diablo II on Battle.net is 1.2 players, which basically means that almost everyone is playing by themselves. One of the main reasons for that is... well, why would you want to play with someone else? They can go hostile at any time and kill you, mostly in an exploitative way. It's not fair - most of the time you'll be dead before you realise they're attacking. There's a good chance they will steal all your loot, so you won't get anything valuable, and it makes the game harder - so why would you want to play?"


Thats what JW from Blizzard said... I know he doesnt say that it wont have PvP, but he lets you understand it by yourself, or maybe there will be PvP but a whole different kind of PvP... like agreeing or stuff...


Here's the link to the whole interview with Videogamer.com ---> http://www.videogamer.com/pc/diablo_3/preview-1253.html <---

January 29, 2010 at 8:32 AM Flag Quote & Reply

You must login to post.

Members Area

Login with Facebook

Search


Sponsors

PRE-ORDER STARCRAFT II

Recent Images

  

Recent Videos

2085 views - 3 comments

Babes de Cosplay

Random Media


Grazr

Newest Members